For this project, I used Unity's Stealth Game Demo and redesigned the audio. I personalized the audio mixer and recreated all sound effects and music.
For the sound design, I mostly used soft synths like Serum and Wavetable, but also added some recorded samples to give it a more analog touch.
Apart from working with the audio, I created a Canvas element for the player to be able to pause the game and manipulate the levels of the audio.